BBTetris 4.1 Released: Overall Game Improvements and Bug Fixes

bbtetris Last time we mentioned the free BBTetris game, it was sitting pretty at version 3. Since then, Papped has been working hard on improving the smaller things about the game like battery usage and other code improvements. Nothing crazy new, but the game now supports the 81XX, 83XX, 8900 and 9000 Bold devices. Keep up the good work, Papped!

You can pick up the latest version on the product page or by using our mirror OTA.

Change log since version 3:

v4.1
-(FIXED) Several paused game redraw issues from v4.0
-(FIXED) Sound not resuming correctly from some menu options
-(FIXED) “Resume” menu option showing up sometimes when it shouldn’t
v4.0
-Reduced battery drain while paused
-Art updates
-Game doesn’t progress while the Menu is displayed
-Changed pause screen.
-Changed Trackball Sensitivity screen
-Lowered the volume of sound effects
-(FIXED) Screen not redrawing properly when resuming
v3.6
-Added Pearl 81XX version
-Added tetris sound effect
v3.5
-(FIXED) Music would play on non-gameplay screens in some situations
-(FIXED) Screen wouldn’t redraw on Score screen in some situations
v3.4
-(FIXED) “Go” menu option not displaying when viewing scores during a game
-(FIXED) Issue with music player threading
-Simplified string rendering
-General code cleanup
v3.3
-Changed the way the background renders. This should speed up the 83xx version a little. Finally don’t have to maintain a different code base for the 83xx version…
-Optimized image loading
-(FIXED) More Bold/8900 version not redrawing the screen correctly
-(FIXED) Removed “Go” from Menu when a game is not paused. This was causing some issues.
v3.2
-Added Trackball sensitivity modifier for fastdrop
-(FIXED) Bold/8900 version not redrawing the screen correctly in some situations
v3.1
-Added keyboard controls

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