Songs of Swords may have launched onto the competition platform (iOS, Android) already but it is still actively developed for BlackBerry platform still. Recently, we mentioned that Nautilus Mobile won the NASSCOM award and now, here we have a short acceptance speech from them. In this speech, they also highlighted to us why they chose BlackBerry 10 as their launch platform.
Here’s an short excerpt from the speech:
Nicolas worked for Gameloft in Hyderabad for two years. During his free time, he started working on a few personal projects. The studio was suddenly closed in February. Nicolas saw a big opportunity in it. “Three hundred and fifty people were suddenly available for hiring. I jumped at the opportunity, gathered some money from some investors and hired the five best guys. Only three days after the studio shut down, we were in my bedroom, with brand new PCs, and we started working on ‘Song of Swords’,” says Nicolas. Even now, they are a very small team comprising of one project coordinator, one designer, two artists, an animator, three developers and one business development executive.
Nicolas chose to launch ‘Song of Swords’ on Blackberry instead of other popular platforms. He explains his rationale saying, “Blackberry users are mostly mature, highly educated and are a very demanding audience. If the product is not good, they complain about it. Even if the game is good, they still complain. They give you a 5 star review only if a game is perfect. We decided to go on Blackberry 10 to test our game before going on bigger platforms. We used the reviews to refine and improve the game. We updated ‘Song of Swords’ 17 times in two months.”
At present, it is number three on the Blackberry top 10 charts. “We are in the list with a lot of big competitors like ROVIO, Chillingo, Electronic Arts etc. All the other games in the top 10 are from Europe, US, or Japan. It makes me proud.” The iOS and Windows Phone versions are almost ready and they are targeting to launch it soon
Nicolas is of the view that mobile gaming industry in India is full of talent but it is not always put to the best use. He adds, “I wanted to prove that India can produce high-end, complex, and innovative quality games, and not only ‘tic tac toe’ rip offs. I hope mobile gaming industry in India realizes that talent is available locally and we can start competing with the big players in US or Japan.”
They have not zeroed in on the best monetization model yet and are still testing and iterating. Nicolas knows that it is a complex issue. He says, “It is very difficult to foresee the trends. Even the big studios do not stick to one model. They change their monetization models often. It indicates to me that nobody is certain of what to do regarding this.” Being the players in the role-playing games development, local competition is not too much. But they have quite a few international competitors including Japanese, Americans, and a few European studios.
So what do you guys think of it? 😉