RIM is continuing its series of BlackBerry 10 webcasts next week. This latest episode is for BlackBerry 10 SDK developers who are working on native SDK game development. They will be talking about developing and porting existing games. They also have a special presenter from *MangoLabs Studio* in Brazil who will be talking about porting their game to the PlayBook using Cocos 2D X. The webcast is on September 13th at 8 PDT/11AM EDT and will last an hour. Here is the description:
BlackBerry Native SDK supports a rich APIs and powerful set of tools that lets you easily develop new or port existing games to BlackBerry PlayBook and BlackBerry 10. In this session, an overview of the BlackBerry SDK is presented along with a survey of the various open-source libraries that are readily ported by BlackBerry community. We will also look at the BlackBerry Platform Services (*BPS*) that provides core platform dependent components that need to be implemented to bring the games over to BlackBerry Native SDK. A guest presenter from the *MangoLabs Studio*, Brazil will share their start-to-finish porting experience of their iOS game *Light It Up!* to the BlackBerry PlayBook using Cocos 2D X. Key Takeaways: 1. What does BlackBerry Native SDK consist of?, 2. A look at BlackBerry Platform Services (BPS) that comprises of Platform dependent components., 3. Cocos 2D X Development and optimization tips on BlackBerry Native SDK.