Adobe Evangelist Highlights the “RIM BlackBerry PlayBook Difference” for Developers

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A friend of mine sent me a great article written by Adobe Developer Evangelist (whatever that means) Renaun Erickson that gives a great highlight on what makes the BlackBerry PlayBook an awesome platform for developers. I have to say it was a very insightful read though not as detailed as I would like. Still it provides some great insight into the BlackBerry PlayBook OS platform that I think is a great spring board for new developers. In other words if you know somebody who should develop for the PlayBook send them this article!

One of the interesting things I noted in the article was that Renaun discusses the upcoming Native SDK for the PlayBook which is a C/C++ development environment. This is the first I have heard somebody describe it at all so here is what he had to say:

The Native SDK uses the C/C++ development environment and provides low-level access to features such as OpenGL 2.0, networking, and data storage. BlackBerry provides tooling integration with the existing QNX Momentics SDK and tool suite. The target audience for this SDK is game developers, but it also opens opportunities for developers to build apps using the Native SDK and pair them with other PlayBook applications. For example, an AIR app might use a Native SDK built application as an extension to handle performance intensive routines.

Note: Exact details for how applications built with the Native SDK can be used to extend AIR applications will not be available until the Native SDK is available.

Check out the full BlackBerry PlayBook Difference article over at Adobe’s website

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