Bplay: Παιχνίδια και θέματα
Πώληση ημέρας πατέρων - 15 τοις εκατό από το λογισμικό βατόμουρων

Αναθεώρηση: Χρυσή κινητή άκρη γκολφ γραμμάτων Τ - από Magmic

gt_151_04.jpgΑναθεώρηση: Χρυσό γκολφ γραμμάτων Τ κινητό
Εκτίμηση: ★★★★★★★★☆☆ 8/10
Σύνδεση: www.magmic.com
OTA: www.magmic.com
Κόστος: $8.99

Το 1984, πέρασα μερικές ημέρες σε μια σπίτι από των θειών μου». Αν και ο γιος της, ο οποίος είναι ο ξάδελφός μου, και ήμουν ακριβώς σχεδόν ίδια ηλικία, για κάποιους λόγους σπάνια πάντα πήραμε να δούμε ο ένας τον άλλον και να ξοδεψουμε κάποιο χρόνο από κοινού. Του εήταν ένα νέο ρολόι πρόσφατα και ήταν πολύ υπερήφανος από το. Ήταν ένα ψηφιακό ρολόι Casio και το πιό ιδιαίτερο χαρακτηριστικό γνώρισμά του ήταν βεβαίως το παιχνίδι γκολφ, κάτι που δεν είχα δει ποτέ πριν. Ήμουν απολύτως ραδιουργημένου από το νέο στοιχείο. Δεν διεγέρθηκα επίσης για το παιχνίδι του γκολφ σε ένα wristwatch, ειδικά δεδομένου ότι ο ξάδελφός μου δεν θα με επέτρεπε να το αγγίξω, το υπεροπτικό τράνταγμα. ΕΝΤΑΞΕΙ, σκέφτομαι ότι θυμάμαι τώρα γιατί δεν ξοδεψαμε πολύ χρόνο από κοινού. :-) Έκανα μάλλον όσο θα μπορούσα να πάρω το κεφάλι μου τυλιγμένο γύρω από την έννοια του παιχνιδιού του γκολφ - όλων των παιχνιδιών και του αθλητισμού - σε μια τέτοια teensy-weensy οθόνη. Είδα το παιχνίδι ξαδέλφων μου αυτό και πράγματι φάνηκε εφικτό και ευχάριστο. Ακόμα, πάλεψα την ιδέα.

Πρώτη εντύπωση

Σχεδόν 24 έτη αργότερα, έχω ένα μικρό παιχνίδι του γκολφ στο τηλέφωνο κυττάρων μου. Λυπάμαι, στο βατόμουρό μου. Και βρίσκω ακόμα εκείνη την συναρμολόγηση μια πλήρης σειρά μαθημάτων γκολφ 18 τρυπών σε μια συσκευή που αυτό το μέγεθος είναι ένα μικρό είδος προσβλητικού. Πραγματικά, οι χρυσές κινητές τακτοποιήσεις γκολφ γραμμάτων Τ τίποτα λιγότερο από ΤΕΣΣΕΡΑ ολοκληρώνουν 18 σειρές μαθημάτων γκολφ τρυπών σε μια συσκευή αυτό το μέγεθος. Και ναι, αυτό λειτουργεί πραγματικά ως παιχνίδι. Περνά ακόμη και αρκετά καλά ως γκολφ. Κάποιος μπορεί σοβαρά να βυθίσει στην εμπειρία και να ξεχάσει σχεδόν αυτό είναι ακριβώς ένα τηλεοπτικό παιχνίδι. Ειδικά με το τοπίο. Τα παιχνίδια γκολφ φροντίζουν πάντα αυτό, φυσικά, αν και με ποικίλους βαθμούς επιτυχίας. Η γραφική παράσταση στο χρυσό γκολφ γραμμάτων Τ κινητό δεν είναι πραγματικά εντυπωσιακή, αλλά υπάρχει αφθονία των πράσινων δέντρων και των μπλε ουρανών και των υδάτων για να κάνει για μια ατμόσφαιρα χαλάρωσης. Είναι ευχάριστο, καμία αμφιβολία για το.

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Επιλογές

Το χρυσό γκολφ γραμμάτων Τ κινητό πραγματικά πετυχαίνει στην προσφορά των επιλογών. Υπάρχει αφθονία τους. Πρώτα από, επιλέγετε τον υγιή όγκο. Not that there is a lot to be heard, just the dry whack of the strokes and a little applause when you do well. But you can have it loud, low or silent, depending on how far - or near- your boss is. Or you can simply put on a pair of headphones. The device’s speaker turns off as soon as the headphones are plugged in, and the game sounds a lot better - louder and richer - on the headphones. I don’t have any Bluetooth headphones or headsets, though. I don’t know if the game’s sound will work with those. Then you can change the appearance of the little player character: gender, clothes, hair and skin color. If you close the game, the appearance will remain the same the next time you play. Sound volume will not. Instructions can be turned off, but they never really get in the way. There are six playing modes: 18 holes, 9 holes, 3 holes, 1 hole (practice), driving edge and putting edge. Whatever you choose, the next thing you have to do is choose which course you want to play: Bay Side, Kings Canyon, Castle Shire and Mystic Hills. Each one with their own unique scenery, although I thought Castle Shire and Mystic Hills had a bit too much in common. Then, unless you selected the 18-hole game, you get to choose which hole(s) you want to play. It’s all about choosing in this game.

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Controls

I very often hate how the controls of Blackberry games are too crammed together in what already is an insanely small keyboard. The same applies to Golden Tee Golf Mobile, but since it is such a naturally slow game, the control keys are no problem whatsoever. Plenty of choice here too: you can select clubs (which automatically determines how far you can drive or putt), control direction, trajectory curve, back spin or forward roll effects and, last, strength. Strength is sort of a moving target: the meter will go up and down, and it’s up to you to hit the ball when the meter indicates the exact strength you want. That is tricky and takes practice.

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Playability

Actually, everything is tricky to some extent. You can apply a curve effect to the ball and make it go around a tree or hill, but making that curve take the right angle and go in the right direction is not something you will master overnight. Strength can also be tricky: too hard a drive can send the ball right into the water and cost you a penalty stroke. And if all that still isn’t enough, you also have to mind the wind. The direction and intensity of the wind changes all the time and it does make a lot of difference. So even if you master a hole in the current wind conditions, the next time you play it the wind should be blowing harder and/or in a whole different direction and you will have to master that hole all over again. All in all, the number of holes (72), the level of accuracy the game requires and the random element of the wind all amount to a very good combination that makes sure the game won’t become too easy and predictable anytime soon. This game has excellent playability and is a long-lasting game too. You can have it for many weeks or months and not get tired of it, and I could easily play it for two hours straight if I didn’t have other things to do.

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Multiplayer?

Sort of. One or two players can play, but not online or over any connection. You will have to take turns holding the phone if you play it with someone. A poor arrangement in my opinion, but at least no one can say you don’t have the option. Besides, I found out that in the two-player mode I get to try each stroke twice and, unless I make some mistake or do something very different, each two strokes have reasonably similar results. Ideally, I actually will do something different and see what the result is. It turns out to be a great practice mode.

So what in the world is wrong with it?

Yes, you certainly saw the rating at the top of this article before you even started reading it. And you must be thinking, Luciano is never that happy. What is he going to bitch about this time? As a matter of fact, there really is something very very wrong with this game: it’s awfully slow. After each stroke, there is a loading screen. And it does take long enough to get under my skin: from 4 to 7 seconds. That is after each single frigging stroke. Before each new hole, there is a loading screen too. This one can be a second or two longer. Then you finish the hole and some information is presented on the screen. It won’t go away until you press the main “action” button (trackball or “5″). Then there is another information screen. It won’t go away either, you have to press the action button again. Then press it again to get rid of a third information screen! Clearly an oversight: the first screen is absolutely acceptable, but the second and third ones could easily fit in just one. Besides, the information they contain is not terribly important. They could disappear on their own after one second (thus saving me two clicks) and be readily accessible from the menu if the player ever feels like checking those stats again. But that is just my suggestion. The game is not like that. The game is slow and annoying. Get this: after these three must-click information screens, there is another long loading screen, that precedes… not the next hole, but some scenery still shot that serves no purpose whatsoever! It is kind of pretty, but seriously, it doesn’t do anything. It doesn’t present any new information. It just sits there, and won’t go away on its own either. And there goes one more click, don’t lose count! Click the button and behold yet another long loading screen… and finally there comes the next hole. Man, this drives me up the wall. Golf is supposed to be a slow-paced game, alright, but these road bumps are so mind-numbing pointless! Besides, the game feels a bit slow/heavy-ish sometimes. You know, that jerky too-much-for-your-CPU sort of thing. It can even hurt your score. On several occasions, I got a freeze and hourglass right in the middle of a stroke and that made me miss the exact strength mark.

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There is one added feature that might have something to do with all the loading, the slowness and the jerkiness. I don’t know, it’s just a hunch: instant replays. At every stroke, the “A” key will bring up an instant replay if you want. Besides, each 9 or 18-hole game ends with a series of replays made up of the entire game’s three best strokes. It seems to be compulsory, there is no option in sight to turn them off. They can’t be canceled halfway either. Those replays surely are a nice touch, but I can’t help wondering how much huffing and puffing the software must be doing in background in order to save those replays then bring them up at the end of every full game on top of making them readily available after each single darn stroke. And they can’t be turned off at all. If I could trade all these replays for a faster and more responsive application, I wouldn’t hesitate for a second!

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Golden Tee

Just one more thing about Golden Tee Golf Mobile: it has some sort of connection with the Internet. Apparently, you can create an account at goldentee.com and have some sort of online scorecard in sync with your performance in the game. I didn’t explore that possibility very much. I very soon thought that I had to jump through too many hoops to use it. Then they demanded that I “attach a card”, which apparently involves some sort of membership in a choice of several cards of which I had never heard before. If you don’t have one, you can “attach” a credit card. RED ALERT! At this point, I ran away. So I didn’t “attach a card” (as they call it), but I did create an account at goldentee.com. I entered my login and password into the appropriate section of Golden Tee Golf Mobile’s configuration, but it still tells me it can’t find the network. So I assume it won’t work over a BIS-B connection, because too many Blackberry programs make that mistake. Your mileage may be completely different from mine, especially if you have a TCP connection, especially if you’re actually familiar with golf (which I am not) and especially if you know what any of those membership cards are.

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Pros: beautiful and pleasant game, numerous options, excellent playability.

Cons: off-putting barrage of nag screens.

This entry was posted on Wednesday, February 13th, 2008 and is filed under Games, Magmic, Reviews.

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5 Responses to “Review: Golden Tee Golf Mobile Edge - by Magmic

  • 1
    Hwannah
    April 11th, 2008 03:38

    Hwannah…

    This was one time where I have to agree to disagree…

  • 2
    Fritz
    May 2nd, 2008 17:08

    No mention of whether the track ball is used like the track ball in the arcade version??

  • 3
    Paul
    May 6th, 2008 14:36

    I’ve asked for my money back because of how slow it is. You should try par 72 golf II for fast passed 3D golf.

  • 4
    Luciano ES
    May 6th, 2008 15:27

    Fritz, I have never heard of an arcade version. That’s why, I guess.
    .
    Paul, I think they put too many useless screens in between the action. If that’s what you mean, I agree.

  • 5
    Stephen
    June 2nd, 2008 14:54

    The review didn’t emphasize enough how slow this game is. On my 8330, the animation is horrible. It takes forever to get from shot-to-shot, let alone from hole-to-hole. I complained to Magmic and they are offering to exchange. Par 72 Golf II is a far better experience.

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